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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Megadrive

Golden Axe

Golden Axe
GenreHack n Slash
DeveloperSEGA R&D 2
PublisherSEGA
Released1989
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byP.Dial
Golden Axe is a hack n' slash video game initially developed by Sega in 1989 for the arcades and their 16bits console, the Megadrive. A year later, in 1990, a Golden Axe port hit the 16bits home computers Amiga (OCS) and Atari ST.
 
Review
Golden AxeSTORY / GAMEPLAY
You travel through the fictional world of Yuria, to find Death Adder. Death Adder is a warrior who kidnapped the King and the Princess of the land and found the great Golden Axe. He threatens to kill everyone if they don't accept him as a ruler. You can fight through Yuria, facing multiple enemies by choosing one of the three available characters: Gilius the Thunderhead, is a dwarf who lost his brother by Adder's soldiers and he wields a battle axe. Ax Battler is a Barbarian with a strong two-handed sword seeking to avenge his mother's assassination. Tyris Flare is a beautiful but cruel amazon, who can slash everyone in her path with her long-sword. Her parents were killed by Adder's soldiers as well. Apart from each characters main weapons, you can use magic by gathering energy bags from other dwarfs that show up in the game after completing a level and resting on a campfire. The game is absolutely gorgeous, entertaining and fun, especially when played in 2-players mode. You slash and blast foes around, you avoid traps or even ride dragons that spit fire and crash your enemies with their tails. Death Adder's army varies from simple warriors to armed skeletons and other "nice" creatures. Golden Axe is pure fun and looks fantastic even today!

GRAPHICS / SOUND
The Megadrive's visuals are almost identical to the coin-op original (and much better than the Amiga and ST versions). The Megadrive features fluid animation, 64 colors on screen and great looking sprites that move smoothly around the screen. As for the game's sound, the whole action is covered by the original coin-op music plus some "arcade-style" sound FX (like sword clangs, enemy cries, dragon's roaring and more). Compared mainly to the Amiga counterpart, I found some minor sonic differences regarding since the Amiga's in-game themes and sound FX are a bit more solid.
 
Screenshots
  • Golden Axe
  • Golden Axe
  • Golden Axe
  • Golden Axe
  • Golden Axe
  • Golden Axe
  • Golden Axe
  • Golden Axe
  • Golden Axe
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
SEGA Megadrive
NEC PC-Engine
 
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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